![]() ![]() ![]() That is why when you see pre-BIS or BIS lists, the list maker generally lists EVERY item slot as a set. You have to bounce items around until you get something you want. There are countless examples of stats that have very specific ideal weights. If you get an item with +hit, you already know it’s in the upper echelon of items. There were a ton more stats (hence the more like RPG) that make numbering an item hard. Anyone remember when gear score came about? I remember it was BIG in wrath.īut yeah to sum up what others are saying, it wouldn’t do you much good in Vanilla. ![]()
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